Interviews

Founded in 1975 by filmmaker George Lucas, Industrial Light & Magic (ILM) has established itself as an unparalleled leader in the visual effects industry. Originally created to support the groundbreaking visual requirements of “Star Wars: Episode IV – A New Hope,” ILM has consistently pushed the boundaries of what is possible in film. Over the
0 Comments
Yoshitaka Amano stands as a titan in the realm of visual arts, spanning across animation, illustrations, and video game design. His unique aesthetic blends elements of elegance with a deeply rooted darkness, creating imagery that captivates audiences worldwide. With the upcoming exhibition “Amano Corpus Anime” set to launch in Milan at Fabbrica del Vapore, this
0 Comments
Vicky Jenson, renowned for her pioneering work in animation, has returned to her roots with the Netflix release of “Spellbound.” Jenson, who first captivated audiences with her co-direction on the iconic film “Shrek,” has always harbored a passion for fairy tales—especially the darker variations. Her fascination lies in narratives filled with challenges, where characters harbor
0 Comments
As the holiday season approaches, many begin to seek out the comfort of traditional Christmas films filled with heartwarming narratives and feel-good moments. However, the latest movie from director Jake Kasdan, “Red One,” challenges this trend, transforming the iconic holiday tale into a gripping action-adventure narrative unlike any seen before. With a fresh perspective on
0 Comments
The Wild West has long been a fascinating backdrop for tales of adventure, lawlessness, and survival. Recently, author Alex Grecian has taken a bold step into this rugged terrain with his novel “Red Rabbit,” blending elements of horror with traditional Western themes. This article will explore the depths of Grecian’s unique narrative, the intricate world-building,
0 Comments
Tetris, designed by Russian game developer Alexey Pajitnov in 1985, has transcended traditional gaming barriers to become a cultural touchstone. Initially birthed from a simple prototype featuring falling blocks, it carried no scorekeeping, analytics, or visual embellishments; it was pure gameplay. Pajitnov recalls his early connection to the game, revealing, “I couldn’t stop playing! I
0 Comments